
<!DOCTYPE html>
<html>
<head>
    <meta charset="UTF-8" />
	<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
	<title>切水果</title>
	
	<!-- Allow fullscreen mode on iOS devices. (These are Apple specific meta tags.) -->
	<meta name="viewport" content="initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, user-scalable=0, target-densitydpi=device-dpi" />
	<meta name="apple-mobile-web-app-capable" content="yes" />
	<meta name="apple-mobile-web-app-status-bar-style" content="black" />
	<meta name="HandheldFriendly" content="true" />

    <link type="text/css" href='./assets/softgames.css' rel="stylesheet">
	
	
	
    <script type="text/javascript">
        window.gameLangs = ['en', 'es'];
        window.gameJS = ['js/jquery-2.0.0.min.js', 'js/c2runtime.js'];
        window.gameOnLoadScript = "startCutting();";
		// updateShare(0);
    </script>
    <script type="text/javascript" src='./assets/softgames-1.1.js'></script>
    <script type="text/javascript" src='./assets/sg.hooks.js'></script>
	
	<!--Analytics-->

</head> 
 
<body> 
    <style type="text/css">
		* {
			padding: 0;
			margin: 0;
		}
		body {
			background: #000;
			color: #fff;
			overflow: hidden;
			-ms-touch-action: none;
		}
		canvas {
			-ms-touch-action: none;
			max-width:100%;
			max-height:100%;
			
		}
		
		#rotation {
			position: absolute;
			top: 50%;
			left: 50%;
			margin-left: -64px;
			margin-top: -64px;
		}
    </style>
	<div id="fb-root"></div>
	<img id="rotation" src="images/rotate.png" />
	
	<!-- The canvas must be inside a div called c2canvasdiv -->
	<div id="c2canvasdiv">
	
		<!-- The canvas the project will render to.  If you change its ID, don't forget to change the
		ID the runtime looks for in the jQuery events above (ready() and cr_sizeCanvas()). -->
		<canvas id="c2canvas" width="320" height="480">
			<!-- This text is displayed if the visitor's browser does not support HTML5.
			You can change it, but it is a good idea to link to a description of a browser
			and provide some links to download some popular HTML5-compatible browsers. -->
			<h1>Your browser does not appear to support HTML5.  Try upgrading your browser to the latest version.  <a href="http://www.whatbrowser.org">What is a browser?</a>
			<br/><br/><a href="http://www.microsoft.com/windows/internet-explorer/default.aspx">Microsoft Internet Explorer</a><br/>
			<a href="http://www.mozilla.com/firefox/">Mozilla Firefox</a><br/>
			<a href="http://www.google.com/chrome/">Google Chrome</a><br/>
			<a href="http://www.apple.com/safari/download/">Apple Safari</a><br/>
			<a href="http://www.google.com/chromeframe">Google Chrome Frame for Internet Explorer</a><br/></h1>
		</canvas>
		
	</div>
<script>
		document.getElementById("c2canvasdiv").addEventListener("touchmove",function(e){
			e.preventDefault()
		},false);
</script>
</body> 
</html> 
